Wednesday, April 15, 2015

Day 81: Advice from a high school role model at Girls Make IT Day




Some people make a difference in the world everywhere they go.  Maxine, a senior at Essex High School is just one of those people.

I first met  Maxine when she and a group of high school friends sat down at our "Build a 3 Day printer in a Weekend" exhibit at the Champlain Mini Maker Faire. As you can see from this video, she and her friends loved geeking out.







 Little did I know then that Maxine would  keep coming into my life as a advocate for girls in tech.

Maxine sharing her hat at
Generator eTextile Social
The next time I bumped into her was during an  eTextile social at our local maker space - the Generator.  Maxine showed up with a very cool eTextile hat she had made and blew us all away.  I quickly invited her to join us on the Girls Make It Day we were planning around the topic of Circuits, Coding and eTextiles and was tickled pink when she said YES!

I knew how important high school mentors were to middle school girls.  High school girls are 'within reach'  to our middle school girls.  They can look at them and say  to themselves, "In a few years I'm going to be where she is".  They can imagine being there and are ready to  take the next step in that direction.

As predicted, Maxine was a big hit at the first Girls Make IT Day.  Her presence was key to the success of the day.  Her sincere authentic way of being with the world connected with everyone there.  And then when she showed the girls how to solder, she became the coolest girls in the place.  With Maxine's help,  the girls saw the soldering station at the Generator as a place that could empower them to take their projects to the next level.

For our second Girls Make It Day we were ready to move beyond bling and add coding to our skill set by having the girls use a LilyPad Arduino to  control the LED  in craft flowers they created.   I gave Maxine a challenge when I invited her -- "What if you created a flower that had sensors or motors to bring?"   She did not disappoint and showed up with this masterpiece with laser cut pieces and a servo motor.  I'm not sure our middle school crew appreciated it as much as I did,  but it was the perfect artifact to show the girls who had just moved 'beyond bling" what could happen next if they were to move "beyond blink."




My favorite part of having Maxine at Girls Make It Day 2 was  when she shared that she had just been accepted to Bucknell University where she would be majoring in chemical engineering and then offered advice to the girls for their upcoming journey through high school.





Thank you, Maxine for being an amazing role model for young women! I can't wait to follow your journey and watch you to continue to make a difference in the world.





Tuesday, April 14, 2015

Day 80: Girls Make It Day #2 Coding Garden A Success

Although a few weeks have passed,  I have not stopped thinking about Girls Make It Day #2.  The day went beyond my expectations.  About mid day, the girls just took charge of their own learning and started flying past what we had planned,  moving beyond bling,   beyond blink, and making flowers fade.

Teams of two middle school girls and one teacher/mentor arrived at the Generator with their flowers in hand ready to learn to code. Each participant was asked to bring two hand crafted flowers to the event that included an LED in the design.  The design challenge was meant to help the girls apply previous learning about circuits (whether it be the first Girls Make IT session, school or club activities, or their own self-exploration of circuits).  The design challenge mostly yielded a wide variety of origami style flowers.   

While the team leader brought their laptop to the tech check station to make sure that Arduino was properly installed and ready to go, the rest of the team created  a paper flower with their team member names  and added it to a white garden trellis.  (this would later serve as attribution to the finished product we hoped for by the end of the day ~ a collaborative community flower garden).  





During introductions, each team shared their flower designs and how they learned to make it and then immediately launched  into securing the LED to their flower using floral tape and a green wooden stem. This served as the perfect blend of wire and insulator for our flower project. Although the  two pieces of floral tape initially connected the LED leads to cell battery, it wouldn't be long before the leads were attached to a LilyPad Arduino board using alligator clips.  






The coding lesson that followed was interspersed  with making,  manipulating the  Arduino blink scheme and playing out computer science unplugged activities where the girls learned about variables by 'programming' their teacher to sing and 'programming' themselves to follow Arduino code using finger flashlights.  


One of the goals I had for the workshop was that every girl (and their teacher) would not only be able to use the Arduino code to control their flower, but that they would also UNDERSTAND each line of the code they used.  Too often, students are encouraged to 'copy' a snippet of code without understanding the various elements.   It wasn't long before everyone had mastered  the following commands and were using them to code their own flower arrangements. 








Although our goal was to move into learning how to use functions in  their code, the girls had their own idea.  One team DISCOVERED the FADE Arduino scheme and before we knew the teams took off into their own self directed learning, teaching each other to blink and fade flowers.  Their comfort level grew as they tried different sequences of patterns to give each flower its own unique presence in their flower arrangement.  Watching the collaboration in the room was absolutely delightful and reminded me of a time,  not so long ago, when I had my own classroom of students discovering, uncovering, and constructing together.  My experience taught me that this was the perfect moment to let go, step back, and watch the learning happen rather than redirect it to next phase of the lesson.   This is what I was aiming for but didn't anticipate it coming so early in the day. 

But it also meant that we didn't get to "MY" next step in the lesson (FUNCTIONS)  with the whole group,  but I did get to teach, Maxine, our high school role model/mentor how to use functions to help each girl add a contribution to a collaborative community flower box.  She was a quick study and jumped right into a leadership role into our final activity for the day. 

After each team had created and coded their own flower pot with their first flower creation,  it was time for them to contribute their second flower to the community garden (complete with code). 




We used window boxes, a Lilypad arduino, alligator clips, cardboard, and fake moss for our design and used Functions  to cycle through snippets of codes written by our middle school girls.   The results -- two flower boxes that were made with code by our middle school girls that would become a traveling exhibit to inspire others.   First step for our traveling exhibit would be the Generator Birthday Bash! 



Our Exhibit at the Generator Birthday Bash


We ended the day debriefing, challenging them to complete the 20 hour Code.org course and use their take home kit to continue exploring the power of code and keep on making.   The kit included 2  Lilypad  simple arduinos and one LilyPad Development board, which we strongly suggested they keep intact (NOT break apart) to practice their coding skills.   We also provided them a sneak preview of where we hope to go next (adding sensors and motors) by showing them the robotic flower prototype created by our fantastic high school mentor, Maxine.  The importance of having Maxine as a role model can not be underestimated.  She shared her recent acceptance to  Bucknell University,  her experience in the Essex Robotic Club, and offered advice for our young students about steps they could take to shape their future. She even started developing the leadership skills of one of the middle school girls, Eva, who used today's events to step into a new role as a middle school leader/mentor. 


Today left me inspired to keep working on providing opportunities for learning, mentoring, networking, leadership development that help create a STEM pipeline for girls.  Our goal is to announce some new Girls Make It session, including summer camp opportunities on this site, and also at  TechSavvy Girls and Vermont Works for Women website.






Many thanks to 
to the Generator  for providing the space for this fantastic day of learning, 
to  Vermont Works for Women  for funding the consumable supplies,
to Jill Dawson and Leah Joly for the the support and 'blind faith'  that this would work
to Maxine for  the robotic flower design and for being an inspiring high school role models
to Eva for being our first middle school leaders
to the teachers and middle school girls who created such beautiful flower designs and absorbed the coding lesson like sponges reinforcing my beliefs that making beautiful things is an onramp to increasing the number of girls who code. 




Monday, April 13, 2015

Day 79: Entering the world of Raspberry Pi



Back when the Rasberry Pi came out I was intrigued (a $25 computer the size of a postcard) I immediately ordered one of the first models within weeks of the announcement. Unfortunately it arrived at at time when I was in the midst of another project, and I ended up ‘loaning’ it to a friend who put it to good use right away.  I did not ask for it back.    With the recent release of the PI 2, I was motivated to give the whole Raspberry Pi world another shot.

















Actually there were a couple of other motivating factors


1)  I recently attended SxSw and visited a great exhibit in the CREATE tent where they were giving away Dot to Dot PIiboards.  SxSw always inspires me and I saw several ideas powered by the Rasberry Pi. The Raspberry Pi foundation even had







2) I recently discovered the Kano Kit which offered all the components (including a Raspberry Pi) that a 7 year old would need to make their own computer. I took the bait and bought it for my 9 year old grandson and indeed, he followed the well illustrated instruction booklet and had it up and running in about an hour. I think the $179 Kano kit was well worth the price in that it offered the Raspberry Pi along with fun colored accessories, and an instruction set that the children could follow on their own (thus increasing the feeling of empowerment)




3) I visited the GeekBus which had a fabulous portable lab equipped with Raspberry Pi’s. It was so ‘geeky’ and yet so affordable. So of course, I started to wonder, how powerful would an affordable, portable lab like this be? And also,  would it do anything that would especially appeal to girls.




There was only one way to find out.. so I decided to order one for myself. After a bit of research, I decided that the Cana Kit was a great way to get all the components I needed with one click on Amazon and no more expensive that ordering them individually. Since we already had an HDMI TV on our bus, it seemed that the only other accessory I would need was a keyboard, so I added the suggested Rii wireless keyboard.







Let the adventures begin. Stay tuned!


Sunday, April 12, 2015

Day 78: Common Sense Media Suggestions for Girls Apps

After the last two post about video tape and girls I started to do a little digging looking for advice on video games  or mobile apps that might appeal to girls.  I am afraid that the first hit I got on You Tube was one that included games like Grand Theft Auto and other games that the author and her daughter enjoyed.  Being well aware that Grand Theft Auto's has a reputation for unacceptable treatment of women,  I moved on and decided that a better place to look would be 'beyond Google"  and instead look towards a company that has a reputation for good advice to parents.

Although I would like to see a more expanded list than this..(and plan to keep looking)  here is the list of  apps that Common Sense Media offers to parents who are looking for mobile apps that might appeal to young girls. 


I was disappointed that there were not more apps listed that promoted some of the images and skills we want for our daughters, nieces, and other young girls in our lives to aspire to.  But the list was a start and did have some good titles. The one that most  caught my interest was  Lego Friends Story Maker that allows kids to create multimedia books.  Love that it is free and does not require in app purchases to publish and that it is available on both IOS and Android.   I'll keep looking for more and report back in future post.












Saturday, April 11, 2015

Day 77: Supporting Madeline


Yesterday I shared an article about 12 year old Madeline who wrote a very articulate Op-Ed that was published in the Washington Post appealing to game developers to make female characters as accessible as male characters in their games.    I spent hours going through the comments of the Op-Ed as well as some of the blogs featuring Madeline's appeal.

The focus of yesterdays post was on how her article yielded positive results and had impact in that some game developers did make changes based on Madeline's appeal.

Today I just wanted to take a minute to thank all the people who offered encouragement and support to Madeline in their comments.  Some of the comments were less than friendly and even at times disrespectful,  but thankfully several readers came to bat for Madeline and made some great points  or counterpoints to the more challenging comments.  Here are just a few...



socialization issues are hard… I always had it in my head that that's just "what I'm gonna do when I have kids!"...but wow is that hard.... And that's probably why instead of thinking about 'what I'll do when I have kids" I should have been thinking about how I change things NOW to make it easier to be that kind of parent when I have kids... These kinds of articles and conversations are what help that happen, so thank you Madeline!

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We’re catching up, I work with about 40% woman at my large game company.


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Great article and you should be proud. Very mature writing style and good data analysis.


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In Kim K you can choose your character's gender and appearance, so that's a moot point. Interesting how a game geared more towards women offers both options for free, whereas it's apparently too expensive and difficult to include a female option in games "targeted at boys".


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That's because Kim K knows how to make money, and she knows discriminating against half of the population isn't going to put money in her pocket.



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"And ripping on the game with Bear Gryllis? Think about it - he is a guy and it is a game about him."



I do agree with this, and I can see your point, but I think that it was very aptly counterbalanced with her next point in the same paragraph, which is that a game specifically about an angry granny (granted, this is not a real person, but the title is "Angry Gran Run" and the titular Angry Gran is an old woman) also offers male avatars to make sure not to alienate the male audience. So while it is a good point that the Bear Grylls game is about Bear Grylls, that does not change the fact that when the game is centered around a woman character there are still male options for free


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One obvious option is to vote with your dollars by supporting games that offer equal representation over those that don't, but another is to voice support for articles like this and help signal boost them


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The majority of Endless Runner (the genre she investigated) players are women. The actual problem here is that the majority of game devs are still men (about 80%), and we (I am a dev myself) gravitate towards what's familiar to us. We need to reach out of that comfort zone.


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Thank goodness for companies like Bethesda Games/Bioware, who not only have options, but who use great voice actors (in fact, I slightly prefer the female lead character in Mass Effect series, though I am a male)


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Great article and good job Madeline! This is just one of the many "obvious" injustices that you will face as girl/woman in the world (they will be obvious, subtle, and likely numerous throughout your life I'm sorry to say), but if you keep yourself open to seeing them and calling them out for what they are, then you might help to make it easier for another girl in the future (and hopefully for yourself soon). Keep it up!

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Whether I'm a woman is irrelevant. As a CONSUMER: it's obviously far more effective to ask for improvements in already-existing products than to try to make those products myself. Game designers WANT to know what their customers like and want. That's how they make money. If they hear from enough people that adding female characters for no additional charge will encourage them to buy the app, they'll do it. This is the very heart of the law of supply-and-demand. 

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There is simply NO REASON that HALF of ALL characters in most scenarios can't be female, when half of the human population is female. When I was her age, this bothered me too, and I didn't even grow up in a feminist or liberal household. Kids notice these things, even if adults roll their eyes and whine about how it's a waste of time to worry about it.

Girls notice when their gender is ignored, laughed at, and brushed off. It tells them than adults think less of girls than boys and think less of female opinions, and judging by the comments, that still seems to be the case...


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"This made me so annoyed that I did more research." :D

This girl is a powerful force. Arm yourself with facts, Madeline, and you go girl!

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To reject her perspective on this is to dismiss her legitimate feelings and shows a blatant lack of respect.

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This girl has seen a problem that affects her and she's speaking out.
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Great observations, well-written!



By researching and writing this, you've done a lot of good. One of the most important game industry conventions is going on right now. (GDC 2015) - might still be time to get a summary of your points into one of the closing presentations.

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In reaction to “Her methodology does not prove her thesis."



Her thesis is that (A) the observable gender representation in endless runners is biased in favor of male representation, and that (B) this results in an unwelcome environment for female players. Her methodology does not undermine that thesis at all. Nor do your comments suggest it does in any way.



We can focus mainly on (A) since (B) follows from it, and you aren't disputing (B) if (A) is correct.



"Genre affects the make up of the people who would be purchasing or using the games."



Sure, but so what? Her point is that this genre IS biased in representation. The genre's demographics in no way justify the state of that genre's handling of gender. For example, shooters attract more male players. Would that make it acceptable for shooters to be hostile towards women? Tying this in to current events: the SAE fraternity that's been in the news lately is overwhelmingly white. Does that justify their environment's racism toward blacks?



"Next, fifty is also an extremely small sample size when considering the dearth of games available on the market... 'most popular' introduces other variables to the sample's make up which could inappropriately alter the results."



If you go looking for endless runner games, those are the top 50 you'll see. It is THE observable state of the genre, and can be argued to be the only one that is relevant. Again, her "State of the Union"-ish argument about endless runners is that: the face of the genre is biased in gender representation. A couple obscure titles at the bottom of the barrel that aren't this way are not important if we're talking about what everyone is going to see when they look at endless runners for themselves, since that is going to be these 50 games.



"But even then the difference may be a decisions based on market economics... So they will exploit that to get the largest return possible."



Her argument is that it feels exclusionary to be exploited. This doesnt sabotage her point




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Madeline,



In "Noodles Now" on the App Store the main character is "Fly" who flies through a futuristic city delivering noodles. It is basically a runner (though not an ENDLESS runner since you can win when you deliver all your noodles). The main character is based upon my nieces and the biggest demographic of players downloading the game this weekend was 13-17 year old females.




Give it a shot!

Friday, April 10, 2015

Day 76: 12 year old Maddie Makes a Difference in Video Game Industry




CC Photo by evalopez
Madeline is a curious girl.

Madeline  is a smart girl.

Madeline is an awesome writer.

Madeline  is 12 years old.




Madeline  is a playful girl who likes to play mobile phone games with her friends. 


But Madeline  and her friends don't like that some video games offer no options to play as a female.

        and 

they certainly don't like that some video games charge to select a female player, but provide male player options for free. 

Madeline and her friends want  the same access to playing video game using a same sex character that their male friends have.   

There are lots of ways that Madeline  could pursue this.  She could study to be a video game developer and create her own games that had female characters,  but this would take many years of building skills, and it might not be a career that Madeline wants to pursue (yet). 

Instead Madeline used a skill and a tool that were immediately available to  to advocate for a change that might yield  more immediate results.     

Her tool --- the almighty pen




and  this tool and skill resulted in  at least one video game company to change its practice and offer both  male and female characters for free as options in its video game. 


According to Madeline's research, of the 50 top selling running game apps  ".....90 percent offered boy characters for free, while only 15 percent offered girl characters for free."


"These biases affect young girls like me. The lack of girl characters implies that girls are not equal to boys and they don’t deserve characters that look like them. I am a girl; I prefer being a girl in these games. I do not want to pay to be a girl."
                                                         Madeline Messer,  Op Ed Washington Post. March 4, 2015. 





Congratulations,  to  those in the the video game industry who responded in such a positive way to Madeline's appeal. 

"The very same day Maddie's op-ed came out, Natalia and her husband wrote to Maddie. They told Maddie she was right. Soon, they say, there will be a free female character in Temple Run.
 
Disney is also changing its pricing. They'll no longer be charging $30 for its character. 
The makers of one game went a step further. They created a new character, called Maddie."          
                                              Source:   Steve Henn, Jess Jiang NPR  April 8, 2015  

and 

Congratulations to all the people who supported Maddie in your comments to blog posts and articles by  challenging the many people who failed to see  Maddie  a fabulous role model for other young people about how the powerful tools we hold in possess with our ability to communicate well and spark the change we want to see in the world.   (More on this tomorrow) 







Thursday, April 9, 2015

Day 75 I'm back (Taxes and Grandchildren won)

I was sure I could sustain a blog post a day in my Tech Savvy Girls blogging routine.. but unfortunately.. life  took over and I found three things won out in my battle to find some time each day to add a daily blog post to the Tech Savvy Girls blog.  

#1  Grandchildren

The last time I wrote was at the tail end of SxSw Conference in Austin, Texas, when I started packing for a trip back to Vermont.  And when I got there,  6 loving eyes welcomed their grandma back to Vermont and nothing (not even writing a blog post) was going to pull me away from cuddles with Rosie, tickles with Cedar, and games with Simon.








#2  Doing

Sometimes you just gotta do, and not worry about writing about it.  And this trip back to Vermont brought me to a place of implementing the project I'd been planning for the past few weeks -  Girls Make It Day # 2.  On March 24, we had the most amazing session teaching 21 girls and educators to code using the LilyPad Arduino by creating a collaborative.  But pulling this off took every ounce of time, when I wasn't with the grandchildren.  I'll save that story for an upcoming blog post.









#3  Taxes....
yes the April 15 deadline was creeping up on me and 4 days of drudgery could not longer be avoided.

But I'm back... and have missed my daily getaway writing about and for girls in tech.

Glad to be resume this daily goal.